Unreal Technical Studies

Some experiments and technical studies in UE5 and Niagara.

Gather Star
Study of Niagara curves, and tuning values for simplicity and readability.

Particle Dance
Study of skinned mesh / skeleton application and velocity inheritance.

UE5 Niagara Tests Montage

A few different Niagara studies and experiments.

Modular Dissolve Shader

Reproducing in UE5 a powerful and flexible modular shader dissolve tool that I developed in Unity (see my Weeknd “City Veins” video — 2nd video down —  to see an example of it in action on the buildings and vines).